Instead, they have actual attacks that will need to be avoided. With the exception of spikes or other hazards, most enemies don’t hurt players through direct contact. Additionally, even if players do get hurt by something, it is a far less punishing experience, as Freedom Planet uses a health bar. While the game may not feature the same blast processing speeds of its spiritual predecessor, this does mean that players will have more time to react to the traps and enemies that block their paths. While Freedom Planet may encourage running through stages a la Sonic, the speed at which the three characters move is significantly slower. She is also able to fly up into the air for a short time by flapping her ears. When releasing this shield, the blast of energy will reach farther and deal more damage than the standard one. These two attacks can be combined, as well– if Milla is carrying a block, and then creates a shield, the block with be reshaped into a larger shield than usual. She can also create a shield that will allow her to deflect most incoming projectiles, which will release a burst of damaging energy when she lets it go. Her main attack is the ability to materialize a block above her head, throwing it at enemies for decent damage. The slowest and weakest of the three, magic is her weapon against the hordes of foes she comes across. Milla is possibly the most unconventional character. Milla’s combined abilities make her pretty versatile.
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